Flow & Navigation
Affordance
James Gibson's concept of the perceived and actual properties of an object that determine how it could or should be used. In design, affordances signal interaction possibilities.
In plain language
Visual properties that suggest how something should be used. A button that looks tappable gets tapped. A button that looks decorative gets ignored.
In the wild
Implementations of this model aren’t wired to this view yet — they live in the implementations table.
Related modelsFlow & Navigation