Affordance
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Affordance
James Gibson's concept of the perceived and actual properties of an object that determine how it could or should be used. In design, affordances signal interaction possibilities.
Explained
- Affordances are the visual cues that tell a user what an element can do before they touch it.
- A raised, coloured shape reads as tappable, while flat decorative text gets ignored.
- When the look matches the behaviour, people act without instructions or hesitation.
- When it does not, they either miss the control or tap things that do nothing.
In the wild9 screens
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