Mental models/Affordance
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Affordance

James Gibson's concept of the perceived and actual properties of an object that determine how it could or should be used. In design, affordances signal interaction possibilities.

In plain language

Visual properties that suggest how something should be used. A button that looks tappable gets tapped. A button that looks decorative gets ignored.

In the wild

Implementations of this model aren’t wired to this view yet — they live in the implementations table.

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